add hit and merge vfx
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@@ -60,3 +60,4 @@ static func _execute_recipe(a: Node3D, b: Node3D, recipe: Dictionary) -> void:
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var result := scene.instantiate() as Node3D
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parent.add_child(result)
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result.global_position = pos
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FX.merge_smoke(pos + Vector3(0, 0.3, 0), parent)
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