add hit and merge vfx

This commit is contained in:
2026-04-23 14:57:14 +03:00
parent 5d9b0ce738
commit af15c477b9
5 changed files with 59 additions and 0 deletions
+5
View File
@@ -141,6 +141,7 @@ func _chase(delta: float) -> void:
contact_timer = CONTACT_CD
if target.has_method("take_damage"):
target.take_damage(damage_to_player)
FX.hit_spark(target.global_position + Vector3(0, 0.5, 0), get_parent(), Color(0.95, 0.18, 0.08))
if randf() < 0.3:
var knock_dir := diff.normalized() if dist > 0.01 else -global_transform.basis.z
knock_dir.y = 0.0
@@ -196,6 +197,7 @@ func _try_enemy_kick() -> void:
nearest_kickable = k
if nearest_kickable != null:
nearest_kickable.call("receive_kick", kick_dir, 35.0 + kick_tier * 8.0)
FX.hit_spark(nearest_kickable.global_position + Vector3(0, 0.4, 0), get_parent(), Color(1.0, 0.72, 0.1))
kickable_kick_timer = KICKABLE_KICK_COOLDOWN
return
@@ -225,6 +227,7 @@ func _try_enemy_kick() -> void:
var player_toughness: int = target.get("toughness_tier") if target.get("toughness_tier") != null else 0
if player_toughness < kick_tier:
target.call("receive_kick", kick_dir, 12.0 + kick_tier * 10.0)
FX.hit_spark(target.global_position + Vector3(0, 0.5, 0), get_parent(), Color(0.95, 0.18, 0.08))
enemy_kick_timer = ENEMY_KICK_COOLDOWN
func _fly(delta: float) -> void:
@@ -328,9 +331,11 @@ func _on_merge_complete() -> void:
var merge_type := _next_enemy_type(enemy_type)
var new_level: int = enemy_level + 1
var new_wave: int = wave_num
var par := get_parent()
if is_instance_valid(merge_partner):
merge_pos = (global_position + merge_partner.global_position) / 2.0
merge_partner.queue_free()
FX.merge_smoke(merge_pos + Vector3(0, 0.3, 0), par)
queue_free()
emit_signal("merged", true)
var tree := get_tree()