kick force
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@@ -10,6 +10,7 @@ const WALL_BOUNCE := 0.4
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const WALL_SELF_DMG := 0.4
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var kickable_type: String = "boulder"
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var tier: int = 2
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var state: State = State.IDLE
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var fly_vel: Vector3 = Vector3.ZERO
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var health: float = 150.0
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+3
-1
@@ -12,6 +12,7 @@ enum State { CHASING, FLYING, STUNNED, DEAD, MERGING }
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static var first_leather_spawned: bool = false
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var kickable_type: String = ""
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var tier: int = 1
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var move_speed: float = 3.0
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var health: int = 30
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var damage_to_player: int = 8
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@@ -53,6 +54,7 @@ func setup(type: String, wave: int) -> void:
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enemy_type = type
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kickable_type = type
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wave_num = wave
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tier = enemy_level
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match type:
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"slime":
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move_speed = 2.8 + wave * 0.12
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@@ -178,7 +180,7 @@ func _stun_tick(delta: float) -> void:
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_enter_chase()
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func can_merge_with(other: Node3D, collision_speed: float) -> bool:
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return (collision_speed >= 3.0
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return (collision_speed >= 18.0
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and other.get("enemy_type") == enemy_type
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and other.get("enemy_level") == enemy_level
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and not is_upgrading
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@@ -7,6 +7,7 @@ const MIN_SPEED := 0.3
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const WALL_BOUNCE := 0.7
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var kickable_type: String = "leather"
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var tier: int = 1
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var state: State = State.IDLE
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var fly_vel: Vector3 = Vector3.ZERO
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var damage_modifier: float = 0.0
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+2
-1
@@ -227,7 +227,8 @@ func _spawn_upgraded_enemy(pos: Vector3, type: String, level: int, w: int) -> Ch
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add_child(enemy)
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enemy.setup(type, w)
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enemy.target = player
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enemy.enemy_level = level + 1
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enemy.enemy_level = level
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enemy.tier = level
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enemy.global_position = pos
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enemy.connect("died", _on_enemy_died)
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enemy.connect("merged", _on_enemy_merged)
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@@ -6,12 +6,12 @@ static var _list: Array[Dictionary] = [
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{
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"ingredients": ["leather", "stick"],
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"result_scene": "res://scenes/LeatherBoots.tscn",
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"speed_threshold": 0.5,
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"speed_threshold": 18.0,
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},
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{
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"ingredients": ["rock", "rock"],
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"result_scene": "res://scenes/Boulder.tscn",
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"speed_threshold": 5.0,
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"speed_threshold": 18.0,
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},
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]
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+16
-3
@@ -11,6 +11,7 @@ signal health_changed(current: int, maximum: int)
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@export var max_health: int = 100
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var health: int = max_health
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var tier: int = 0
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var kick_timer: float = 0.0
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var invincible_timer: float = 0.0
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var is_alive: bool = true
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@@ -135,9 +136,9 @@ func _do_kick() -> void:
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forward.y = 0.0
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forward = forward.normalized() if forward.length() > 0.01 else Vector3(0.0, 0.0, -1.0)
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var half_cos: float = cos(deg_to_rad(kick_angle * 0.5))
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var enemies := get_tree().get_nodes_in_group("enemies") + get_tree().get_nodes_in_group("kickable")
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var targets := get_tree().get_nodes_in_group("enemies") + get_tree().get_nodes_in_group("kickable")
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var kicked_any := false
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for e in enemies:
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for e in targets:
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if not is_instance_valid(e):
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continue
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var en := e as Node3D
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@@ -149,7 +150,18 @@ func _do_kick() -> void:
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if dist < 0.1 or dist > kick_range:
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continue
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if (diff / dist).dot(forward) >= half_cos:
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en.call("receive_kick", diff / dist, kick_force)
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var obj_tier: int = en.get("tier") if en.get("tier") != null else 0
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var diff_tier := tier - obj_tier
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var force: float
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if diff_tier < 0:
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force = 15.0
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elif diff_tier == 0:
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force = 50.0
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elif diff_tier == 1:
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force = 70.0
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else:
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force = 80.0
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en.call("receive_kick", diff / dist, force)
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kicked_any = true
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if kicked_any:
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_squish_effect()
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@@ -218,6 +230,7 @@ func apply_upgrade(id: String) -> void:
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emit_signal("health_changed", health, max_health)
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func apply_upgrade_boots(speed_bonus: float, _tier: int) -> void:
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tier += _tier
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move_speed += speed_bonus
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var tw := create_tween()
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tw.tween_property(player_mat, "albedo_color", Color(1.0, 0.85, 0.2), 0.1)
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+2
-1
@@ -4,12 +4,13 @@ signal destroyed
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enum State { IDLE, FLYING }
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const AIR_FRICTION := 0.84
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const AIR_FRICTION := 0.9
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const MIN_SPEED := 0.5
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const WALL_BOUNCE := 0.5
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const WALL_SELF_DMG := 0.6
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var kickable_type: String = "rock"
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var tier: int = 0
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var state: State = State.IDLE
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var fly_vel: Vector3 = Vector3.ZERO
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var health: float = 60.0
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@@ -10,6 +10,7 @@ const WALL_BOUNCE := 0.5
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const WALL_SELF_DMG := 0.5
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var kickable_type: String = "stick"
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var tier: int = 0
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var state: State = State.IDLE
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var fly_vel: Vector3 = Vector3.ZERO
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var health: float = 40.0
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