shield on spacebar
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-1
@@ -85,7 +85,7 @@ func _input(event: InputEvent) -> void:
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func _physics_process(delta: float) -> void:
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if not is_alive:
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return
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is_shielding = shield_tier > 0 and Input.is_key_pressed(KEY_SHIFT)
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is_shielding = shield_tier > 0 and Input.is_key_pressed(KEY_SPACE)
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_handle_movement(delta)
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_handle_kick(delta)
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_handle_iframes(delta)
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