Exp updated collisions and tougness tier
This commit is contained in:
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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||||||
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uid="uid://b3m2872sdp3ep"
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path="res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh"
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[deps]
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||||||
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||||||
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files=["res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh"]
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||||||
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||||||
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source_file="res://assets/meshes/stick.obj"
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||||||
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dest_files=["res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh", "res://.godot/imported/stick.obj-4b867b5d040e587c60e2778589aa0361.mesh"]
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[params]
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||||||
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||||||
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generate_tangents=true
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||||||
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generate_lods=true
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||||||
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generate_shadow_mesh=true
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||||||
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generate_lightmap_uv2=false
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||||||
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generate_lightmap_uv2_texel_size=0.2
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||||||
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scale_mesh=Vector3(1, 1, 1)
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||||||
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offset_mesh=Vector3(0, 0, 0)
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||||||
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force_disable_mesh_compression=false
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||||||
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[remap]
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importer="wavefront_obj"
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||||||
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importer_version=1
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||||||
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type="Mesh"
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||||||
|
uid="uid://dwb4g8t8oeycp"
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||||||
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path="res://.godot/imported/stone_big.obj-27b6517edbc7f72b68da44e569ddc192.mesh"
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||||||
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||||||
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[deps]
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||||||
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||||||
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files=["res://.godot/imported/stone_big.obj-27b6517edbc7f72b68da44e569ddc192.mesh"]
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||||||
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||||||
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source_file="res://assets/meshes/stone_big.obj"
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||||||
|
dest_files=["res://.godot/imported/stone_big.obj-27b6517edbc7f72b68da44e569ddc192.mesh", "res://.godot/imported/stone_big.obj-27b6517edbc7f72b68da44e569ddc192.mesh"]
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||||||
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||||||
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[params]
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||||||
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||||||
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generate_tangents=true
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||||||
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generate_lods=true
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||||||
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generate_shadow_mesh=true
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||||||
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generate_lightmap_uv2=false
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||||||
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generate_lightmap_uv2_texel_size=0.2
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||||||
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scale_mesh=Vector3(1, 1, 1)
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||||||
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offset_mesh=Vector3(0, 0, 0)
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||||||
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force_disable_mesh_compression=false
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||||||
File diff suppressed because it is too large
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@@ -0,0 +1,25 @@
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[remap]
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importer="wavefront_obj"
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importer_version=1
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||||||
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type="Mesh"
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||||||
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uid="uid://c06flbdipxqac"
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||||||
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path="res://.godot/imported/stone_small.obj-9c7a28c51451d957607ab126de71ab59.mesh"
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||||||
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||||||
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[deps]
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||||||
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||||||
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files=["res://.godot/imported/stone_small.obj-9c7a28c51451d957607ab126de71ab59.mesh"]
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||||||
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||||||
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source_file="res://assets/meshes/stone_small.obj"
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||||||
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dest_files=["res://.godot/imported/stone_small.obj-9c7a28c51451d957607ab126de71ab59.mesh", "res://.godot/imported/stone_small.obj-9c7a28c51451d957607ab126de71ab59.mesh"]
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||||||
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||||||
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[params]
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||||||
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||||||
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generate_tangents=true
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||||||
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generate_lods=true
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||||||
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generate_shadow_mesh=true
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||||||
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generate_lightmap_uv2=false
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||||||
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generate_lightmap_uv2_texel_size=0.2
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||||||
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scale_mesh=Vector3(1, 1, 1)
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||||||
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offset_mesh=Vector3(0, 0, 0)
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||||||
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force_disable_mesh_compression=false
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||||||
+2
-2
@@ -12,7 +12,7 @@ roughness = 0.4
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|||||||
size = Vector3(0.38, 0.22, 0.5)
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size = Vector3(0.38, 0.22, 0.5)
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||||||
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||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
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||||||
size = Vector3(0.38, 0.22, 0.5)
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size = Vector3(1.3992603, 0.58835024, 0.49035645)
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||||||
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||||||
[node name="Iron" type="CharacterBody3D" unique_id=611454609]
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[node name="Iron" type="CharacterBody3D" unique_id=611454609]
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||||||
script = ExtResource("1_iron")
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script = ExtResource("1_iron")
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||||||
@@ -23,5 +23,5 @@ material_override = SubResource("StandardMaterial3D_1")
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|||||||
mesh = SubResource("BoxMesh_1")
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mesh = SubResource("BoxMesh_1")
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||||||
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||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=665808333]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=665808333]
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||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00068727136, 0.22091705, -0.0048217773)
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||||||
shape = SubResource("BoxShape3D_1")
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shape = SubResource("BoxShape3D_1")
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||||||
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|||||||
+3
-3
@@ -10,16 +10,16 @@ roughness = 0.85
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size = Vector3(0.5, 0.06, 0.35)
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size = Vector3(0.5, 0.06, 0.35)
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||||||
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||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
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||||||
size = Vector3(0.5, 0.06, 0.35)
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size = Vector3(0.7527008, 0.108486325, 0.6336487)
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||||||
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||||||
[node name="Leather" type="CharacterBody3D" unique_id=267529517]
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[node name="Leather" type="CharacterBody3D" unique_id=267529517]
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||||||
script = ExtResource("1_leather")
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script = ExtResource("1_leather")
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||||||
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||||||
[node name="LeatherMesh" type="MeshInstance3D" parent="." unique_id=2045837180]
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[node name="LeatherMesh" type="MeshInstance3D" parent="." unique_id=2045837180]
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||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
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transform = Transform3D(1.5, 0, 0, 0, 1.812, 0, 0, 0, 1.784, 0, 0.12694196, 0)
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||||||
material_override = SubResource("StandardMaterial3D_1")
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material_override = SubResource("StandardMaterial3D_1")
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||||||
mesh = SubResource("BoxMesh_1")
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mesh = SubResource("BoxMesh_1")
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||||||
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||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1940111930]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1940111930]
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||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00071039796, 0.12997423, 0.0029245168)
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||||||
shape = SubResource("BoxShape3D_1")
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shape = SubResource("BoxShape3D_1")
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||||||
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|||||||
+14
-14
@@ -1,27 +1,27 @@
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|||||||
[gd_scene format=3 uid="uid://dbvt3pkrej5nq"]
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[gd_scene format=3 uid="uid://dbvt3pkrej5nq"]
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||||||
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||||||
[ext_resource type="Script" path="res://scripts/MetalPlate.gd" id="1_plate"]
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[ext_resource type="Script" uid="uid://sfq4iq0btm0g" path="res://scripts/MetalPlate.gd" id="1_plate"]
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||||||
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||||||
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
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||||||
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albedo_color = Color(0.6, 0.65, 0.72, 1)
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||||||
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metallic = 0.8
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||||||
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metallic_specular = 0.9
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||||||
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roughness = 0.35
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||||||
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||||||
[sub_resource type="BoxMesh" id="BoxMesh_1"]
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[sub_resource type="BoxMesh" id="BoxMesh_1"]
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||||||
size = Vector3(0.55, 0.08, 0.7)
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size = Vector3(0.55, 0.08, 0.7)
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||||||
|
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||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
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||||||
albedo_color = Color(0.6, 0.65, 0.72, 1)
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||||||
roughness = 0.35
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||||||
metallic = 0.8
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||||||
metallic_specular = 0.9
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||||||
|
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||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
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||||||
size = Vector3(0.55, 0.08, 0.7)
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size = Vector3(1.0203736, 0.124472655, 1.4775146)
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||||||
|
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||||||
[node name="MetalPlate" type="CharacterBody3D"]
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[node name="MetalPlate" type="CharacterBody3D" unique_id=1872011585]
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||||||
script = ExtResource("1_plate")
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script = ExtResource("1_plate")
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||||||
|
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||||||
[node name="PlateMesh" type="MeshInstance3D" parent="."]
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[node name="PlateMesh" type="MeshInstance3D" parent="." unique_id=436086498]
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||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
|
transform = Transform3D(1.8395851, 0, 0, 0, 1.5228686, 0, 0, 0, 2.050398, 0, 0.16620824, 0)
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||||||
mesh = SubResource("BoxMesh_1")
|
|
||||||
material_override = SubResource("StandardMaterial3D_1")
|
material_override = SubResource("StandardMaterial3D_1")
|
||||||
|
mesh = SubResource("BoxMesh_1")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1642999883]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.005560264, 0.16739155, 0.003918484)
|
||||||
shape = SubResource("BoxShape3D_1")
|
shape = SubResource("BoxShape3D_1")
|
||||||
|
|||||||
+13
-14
@@ -1,28 +1,27 @@
|
|||||||
[gd_scene format=3 uid="uid://cjhyinmjh0c3y"]
|
[gd_scene format=3 uid="uid://cjhyinmjh0c3y"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/PlateArmor.gd" id="1_platea"]
|
[ext_resource type="Script" uid="uid://sklquy2lyugo" path="res://scripts/PlateArmor.gd" id="1_platea"]
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||||
|
albedo_color = Color(0.58, 0.62, 0.7, 1)
|
||||||
|
metallic = 0.85
|
||||||
|
metallic_specular = 1.0
|
||||||
|
roughness = 0.3
|
||||||
|
|
||||||
[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
||||||
size = Vector3(0.58, 0.72, 0.24)
|
size = Vector3(0.58, 0.72, 0.24)
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
[node name="PlateArmor" type="Node3D" unique_id=1607276475]
|
||||||
albedo_color = Color(0.58, 0.62, 0.70, 1)
|
|
||||||
roughness = 0.3
|
|
||||||
metallic = 0.85
|
|
||||||
metallic_specular = 1.0
|
|
||||||
|
|
||||||
[node name="PlateArmor" type="Node3D"]
|
|
||||||
script = ExtResource("1_platea")
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script = ExtResource("1_platea")
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||||||
|
|
||||||
[node name="ArmorMesh" type="MeshInstance3D" parent="."]
|
[node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=65147838]
|
||||||
mesh = SubResource("BoxMesh_1")
|
transform = Transform3D(2.0554285, 0, 0, 0, 2.3875203, 0, 0, 0, 4.207259, 0, 0.7950885, -0.16405308)
|
||||||
material_override = SubResource("StandardMaterial3D_1")
|
material_override = SubResource("StandardMaterial3D_1")
|
||||||
|
mesh = SubResource("BoxMesh_1")
|
||||||
|
|
||||||
[node name="Tooltip" type="Label3D" parent="."]
|
[node name="Tooltip" type="Label3D" parent="." unique_id=2013488670]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9503746, 0)
|
||||||
billboard = 1
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billboard = 1
|
||||||
double_sided = true
|
|
||||||
text = "[E] Plate Armor
|
text = "[E] Plate Armor
|
||||||
+1 Toughness"
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+1 Toughness"
|
||||||
font_size = 32
|
|
||||||
outline_size = 6
|
outline_size = 6
|
||||||
|
|||||||
+3
-3
@@ -8,16 +8,16 @@ albedo_color = Color(0.45, 0.38, 0.3, 1)
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|||||||
metallic = 0.05
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metallic = 0.05
|
||||||
|
|
||||||
[sub_resource type="SphereShape3D" id="SphereShape3D_1"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_1"]
|
||||||
radius = 0.25
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radius = 0.40034008
|
||||||
|
|
||||||
[node name="Rock" type="CharacterBody3D" unique_id=1267213194]
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[node name="Rock" type="CharacterBody3D" unique_id=1267213194]
|
||||||
script = ExtResource("1_rock")
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script = ExtResource("1_rock")
|
||||||
|
|
||||||
[node name="RockMesh" type="MeshInstance3D" parent="." unique_id=918783711]
|
[node name="RockMesh" type="MeshInstance3D" parent="." unique_id=918783711]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
|
transform = Transform3D(1.6, 0, 0, 0, 1.6, 0, 0, 0, 1.6, 0, 0.25, 0)
|
||||||
material_override = SubResource("StandardMaterial3D_1")
|
material_override = SubResource("StandardMaterial3D_1")
|
||||||
mesh = ExtResource("2_wmx41")
|
mesh = ExtResource("2_wmx41")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=2017780451]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=2017780451]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.033173382, 0.43890864, 0)
|
||||||
shape = SubResource("SphereShape3D_1")
|
shape = SubResource("SphereShape3D_1")
|
||||||
|
|||||||
+3
-3
@@ -8,8 +8,8 @@ albedo_color = Color(0.55, 0.38, 0.18, 1)
|
|||||||
roughness = 0.95
|
roughness = 0.95
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"]
|
||||||
radius = 0.07
|
radius = 0.15673828
|
||||||
height = 0.65
|
height = 1.6220214
|
||||||
|
|
||||||
[node name="Stick" type="CharacterBody3D" unique_id=1893805391]
|
[node name="Stick" type="CharacterBody3D" unique_id=1893805391]
|
||||||
script = ExtResource("1_stick")
|
script = ExtResource("1_stick")
|
||||||
@@ -20,5 +20,5 @@ material_override = SubResource("StandardMaterial3D_1")
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|||||||
mesh = ExtResource("2_urm7b")
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mesh = ExtResource("2_urm7b")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=653008437]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=653008437]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.32, 0)
|
transform = Transform3D(1, 0, 0, 0, 0.025374386, 0.999678, 0, -0.999678, 0.025374386, 0.005088806, 0.31109625, 0.109485604)
|
||||||
shape = SubResource("CapsuleShape3D_1")
|
shape = SubResource("CapsuleShape3D_1")
|
||||||
|
|||||||
+10
-11
@@ -1,26 +1,25 @@
|
|||||||
[gd_scene format=3 uid="uid://hk7p5sjjxa1w"]
|
[gd_scene format=3 uid="uid://hk7p5sjjxa1w"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/StickArmor.gd" id="1_sticka"]
|
[ext_resource type="Script" uid="uid://cmvl3td1h7qb8" path="res://scripts/StickArmor.gd" id="1_sticka"]
|
||||||
|
|
||||||
[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
|
||||||
size = Vector3(0.45, 0.55, 0.2)
|
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
|
||||||
albedo_color = Color(0.48, 0.32, 0.14, 1)
|
albedo_color = Color(0.48, 0.32, 0.14, 1)
|
||||||
roughness = 0.9
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roughness = 0.9
|
||||||
|
|
||||||
[node name="StickArmor" type="Node3D"]
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[sub_resource type="BoxMesh" id="BoxMesh_1"]
|
||||||
|
size = Vector3(0.45, 0.55, 0.2)
|
||||||
|
|
||||||
|
[node name="StickArmor" type="Node3D" unique_id=1550651822]
|
||||||
script = ExtResource("1_sticka")
|
script = ExtResource("1_sticka")
|
||||||
|
|
||||||
[node name="ArmorMesh" type="MeshInstance3D" parent="."]
|
[node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=564243580]
|
||||||
mesh = SubResource("BoxMesh_1")
|
transform = Transform3D(3.1221292, 0, 0, 0, 2.4342613, 0, 0, 0, 1, 0, 0.38186997, 0)
|
||||||
material_override = SubResource("StandardMaterial3D_1")
|
material_override = SubResource("StandardMaterial3D_1")
|
||||||
|
mesh = SubResource("BoxMesh_1")
|
||||||
|
|
||||||
[node name="Tooltip" type="Label3D" parent="."]
|
[node name="Tooltip" type="Label3D" parent="." unique_id=243955258]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.072116256, 1.3135526, 0)
|
||||||
billboard = 1
|
billboard = 1
|
||||||
double_sided = true
|
|
||||||
text = "[E] Stick Armor
|
text = "[E] Stick Armor
|
||||||
+1 Toughness"
|
+1 Toughness"
|
||||||
font_size = 32
|
|
||||||
outline_size = 6
|
outline_size = 6
|
||||||
|
|||||||
+2
-1
@@ -171,7 +171,8 @@ func _try_enemy_kick() -> void:
|
|||||||
return
|
return
|
||||||
|
|
||||||
# 3. Kick player directly if lower toughness and in range
|
# 3. Kick player directly if lower toughness and in range
|
||||||
if kick_tier > 0 and to_player.length() < ENEMY_KICK_RANGE:
|
#if kick_tier > 0 and to_player.length() < ENEMY_KICK_RANGE:
|
||||||
|
if to_player.length() < ENEMY_KICK_RANGE:
|
||||||
var player_toughness: int = target.get("toughness_tier") if target.get("toughness_tier") != null else 0
|
var player_toughness: int = target.get("toughness_tier") if target.get("toughness_tier") != null else 0
|
||||||
if player_toughness < kick_tier:
|
if player_toughness < kick_tier:
|
||||||
target.call("receive_kick", kick_dir, 35.0 + kick_tier * 8.0)
|
target.call("receive_kick", kick_dir, 35.0 + kick_tier * 8.0)
|
||||||
|
|||||||
+1
-1
@@ -8,7 +8,7 @@ const WALL_BOUNCE := 0.7
|
|||||||
|
|
||||||
var kickable_type: String = "leather"
|
var kickable_type: String = "leather"
|
||||||
var kick_tier: int = 0
|
var kick_tier: int = 0
|
||||||
var toughness_tier: int = 0
|
var toughness_tier: int = 1
|
||||||
var state: State = State.IDLE
|
var state: State = State.IDLE
|
||||||
var fly_vel: Vector3 = Vector3.ZERO
|
var fly_vel: Vector3 = Vector3.ZERO
|
||||||
var damage_modifier: float = 0.0
|
var damage_modifier: float = 0.0
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ func _ready() -> void:
|
|||||||
tw.tween_property(self, "position:y", 0.1, 0.7)
|
tw.tween_property(self, "position:y", 0.1, 0.7)
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
rotation.y += delta * 1.2
|
#rotation.y += delta * 1.2
|
||||||
var players := get_tree().get_nodes_in_group("player")
|
var players := get_tree().get_nodes_in_group("player")
|
||||||
if players.is_empty():
|
if players.is_empty():
|
||||||
tooltip.visible = false
|
tooltip.visible = false
|
||||||
|
|||||||
@@ -6,12 +6,12 @@ static var _list: Array[Dictionary] = [
|
|||||||
{
|
{
|
||||||
"ingredients": ["leather", "stick"],
|
"ingredients": ["leather", "stick"],
|
||||||
"result_scene": "res://scenes/LeatherBoots.tscn",
|
"result_scene": "res://scenes/LeatherBoots.tscn",
|
||||||
"speed_threshold": 0.5,
|
"speed_threshold": 18.0,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ingredients": ["rock", "rock"],
|
"ingredients": ["rock", "rock"],
|
||||||
"result_scene": "res://scenes/Boulder.tscn",
|
"result_scene": "res://scenes/Boulder.tscn",
|
||||||
"speed_threshold": 5.0,
|
"speed_threshold": 18.0,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ingredients": ["stick", "stick"],
|
"ingredients": ["stick", "stick"],
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ func _ready() -> void:
|
|||||||
tw.tween_property(self, "position:y", 0.2, 0.7)
|
tw.tween_property(self, "position:y", 0.2, 0.7)
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
rotation.y += delta * 1.4
|
#rotation.y += delta * 1.4
|
||||||
var players := get_tree().get_nodes_in_group("player")
|
var players := get_tree().get_nodes_in_group("player")
|
||||||
if players.is_empty():
|
if players.is_empty():
|
||||||
tooltip.visible = false
|
tooltip.visible = false
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ var kick_tier: int = 0
|
|||||||
var toughness_tier: int = 2
|
var toughness_tier: int = 2
|
||||||
var state: State = State.IDLE
|
var state: State = State.IDLE
|
||||||
var fly_vel: Vector3 = Vector3.ZERO
|
var fly_vel: Vector3 = Vector3.ZERO
|
||||||
var health: float = 120.0
|
var health: float = 1200.0
|
||||||
var dead: bool = false
|
var dead: bool = false
|
||||||
var damage_modifier: float = 1.2
|
var damage_modifier: float = 1.2
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -11,7 +11,7 @@ signal health_changed(current: int, maximum: int)
|
|||||||
@export var max_health: int = 100
|
@export var max_health: int = 100
|
||||||
|
|
||||||
var health: int = max_health
|
var health: int = max_health
|
||||||
var kick_tier: int = 1
|
var kick_tier: int = 0
|
||||||
var toughness_tier: int = 0
|
var toughness_tier: int = 0
|
||||||
var has_stick_armor: bool = false
|
var has_stick_armor: bool = false
|
||||||
var has_leather_armor: bool = false
|
var has_leather_armor: bool = false
|
||||||
|
|||||||
+1
-1
@@ -11,7 +11,7 @@ const WALL_SELF_DMG := 0.6
|
|||||||
|
|
||||||
var kickable_type: String = "rock"
|
var kickable_type: String = "rock"
|
||||||
var kick_tier: int = 0
|
var kick_tier: int = 0
|
||||||
var toughness_tier: int = 1
|
var toughness_tier: int = 0
|
||||||
var state: State = State.IDLE
|
var state: State = State.IDLE
|
||||||
var fly_vel: Vector3 = Vector3.ZERO
|
var fly_vel: Vector3 = Vector3.ZERO
|
||||||
var health: float = 60.0
|
var health: float = 60.0
|
||||||
|
|||||||
+1
-1
@@ -11,7 +11,7 @@ const WALL_SELF_DMG := 0.5
|
|||||||
|
|
||||||
var kickable_type: String = "stick"
|
var kickable_type: String = "stick"
|
||||||
var kick_tier: int = 0
|
var kick_tier: int = 0
|
||||||
var toughness_tier: int = 1
|
var toughness_tier: int = 0
|
||||||
var state: State = State.IDLE
|
var state: State = State.IDLE
|
||||||
var fly_vel: Vector3 = Vector3.ZERO
|
var fly_vel: Vector3 = Vector3.ZERO
|
||||||
var health: float = 40.0
|
var health: float = 40.0
|
||||||
|
|||||||
Reference in New Issue
Block a user