Exp updated collisions and tougness tier
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@@ -10,7 +10,7 @@ func _ready() -> void:
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tw.tween_property(self, "position:y", 0.2, 0.7)
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func _process(delta: float) -> void:
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rotation.y += delta * 1.4
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#rotation.y += delta * 1.4
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var players := get_tree().get_nodes_in_group("player")
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if players.is_empty():
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tooltip.visible = false
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