second one

This commit is contained in:
2026-04-22 14:27:36 +03:00
parent b47cd46703
commit 716d0e7d1f
15 changed files with 326 additions and 135 deletions
@@ -0,0 +1,192 @@
[editor_states]
2D={
"grid_offset": Vector2(0, 0),
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-184, -129),
"primary_grid_step": Vector2i(8, 8),
"show_group_gizmos": true,
"show_guides": true,
"show_helpers": false,
"show_lock_gizmos": true,
"show_origin": true,
"show_position_gizmos": true,
"show_rulers": true,
"show_transformation_gizmos": true,
"show_viewport": true,
"show_zoom_control": true,
"smart_snap_active": false,
"snap_guides": true,
"snap_node_anchors": true,
"snap_node_center": true,
"snap_node_parent": true,
"snap_node_sides": true,
"snap_other_nodes": true,
"snap_pixel": true,
"snap_relative": false,
"snap_rotation": false,
"snap_rotation_offset": 0.0,
"snap_rotation_step": 0.2617994,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 0.25
}
3D={
"fov": 70.01,
"gizmos_status": {
"AudioListener3D": 0,
"AudioStreamPlayer3D": 0,
"CPUParticles3D": 0,
"CSGShape3D": 0,
"Camera3D": 0,
"ChainIK3D": 0,
"CollisionObject3D": 0,
"CollisionPolygon3D": 0,
"CollisionShape3D": 0,
"Decal": 0,
"FogVolume": 0,
"GPUParticles3D": 0,
"GPUParticlesCollision3D": 0,
"Joint3D": 0,
"Light3D": 0,
"LightmapGI": 0,
"LightmapProbe": 0,
"Marker3D": 0,
"MeshInstance3DCustomAABB": 0,
"NavigationLink3D": 0,
"NavigationObstacle3D": 0,
"NavigationRegion3D": 0,
"OccluderInstance3D": 0,
"Particles3DEmissionShape": 0,
"Path3D": 0,
"PhysicalBone3D": 0,
"RayCast3D": 0,
"ReflectionProbe": 0,
"ShapeCast3D": 0,
"Skeleton3D": 0,
"SoftBody3D": 0,
"SpringArm3D": 0,
"SpringBoneCollision3D": 0,
"SpringBoneSimulator3D": 0,
"TwoBoneIK3D": 0,
"VehicleWheel3D": 0,
"VisibleOnScreenNotifier3D": 0,
"VoxelGI": 0
},
"local_coords": false,
"preview_sun_env": {
"environ_ao_enabled": false,
"environ_enabled": true,
"environ_energy": 1.0,
"environ_gi_enabled": false,
"environ_glow_enabled": true,
"environ_ground_color": Color(0.2, 0.169, 0.133, 1),
"environ_sky_color": Color(0.385, 0.454, 0.55, 1),
"environ_tonemap_enabled": true,
"sun_color": Color(1, 1, 1, 1),
"sun_enabled": true,
"sun_energy": 1.0,
"sun_rotation": Vector2(-1.0471976, 2.6179938),
"sun_shadow_max_distance": 100.0
},
"rotate_snap": 15.0,
"scale_snap": 10.0,
"show_grid": true,
"show_origin": true,
"snap_enabled": false,
"translate_snap": 1.0,
"viewport_mode": 1,
"viewports": [{
"auto_orthogonal": false,
"auto_orthogonal_enabled": true,
"cinematic_preview": false,
"display_mode": 22,
"distance": 4.0,
"doppler": false,
"frame_time": false,
"gizmos": true,
"grid": true,
"half_res": false,
"information": false,
"listener": true,
"lock_rotation": false,
"orthogonal": false,
"position": Vector3(0, 0, 0),
"transform_gizmo": true,
"use_environment": false,
"view_type": 0,
"x_rotation": 0.5,
"y_rotation": -0.5
}, {
"auto_orthogonal": false,
"auto_orthogonal_enabled": true,
"cinematic_preview": false,
"display_mode": 22,
"distance": 4.0,
"doppler": false,
"frame_time": false,
"gizmos": true,
"grid": true,
"half_res": false,
"information": false,
"listener": false,
"lock_rotation": false,
"orthogonal": false,
"position": Vector3(0, 0, 0),
"transform_gizmo": true,
"use_environment": false,
"view_type": 0,
"x_rotation": 0.5,
"y_rotation": -0.5
}, {
"auto_orthogonal": false,
"auto_orthogonal_enabled": true,
"cinematic_preview": false,
"display_mode": 22,
"distance": 4.0,
"doppler": false,
"frame_time": false,
"gizmos": true,
"grid": true,
"half_res": false,
"information": false,
"listener": false,
"lock_rotation": false,
"orthogonal": false,
"position": Vector3(0, 0, 0),
"transform_gizmo": true,
"use_environment": false,
"view_type": 0,
"x_rotation": 0.5,
"y_rotation": -0.5
}, {
"auto_orthogonal": false,
"auto_orthogonal_enabled": true,
"cinematic_preview": false,
"display_mode": 22,
"distance": 4.0,
"doppler": false,
"frame_time": false,
"gizmos": true,
"grid": true,
"half_res": false,
"information": false,
"listener": false,
"lock_rotation": false,
"orthogonal": false,
"position": Vector3(0, 0, 0),
"transform_gizmo": true,
"use_environment": false,
"view_type": 0,
"x_rotation": 0.5,
"y_rotation": -0.5
}],
"zfar": 4000.01,
"znear": 0.05
}
Anim={
"visible": false
}
selected_nodes=Array[NodePath]([])
@@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Collision")]
resource_unfolds=[]
resource_unfolds=["res://scenes/Enemy.tscn::StandardMaterial3D_1", PackedStringArray(), "res://scenes/Enemy.tscn::BoxMesh_1", PackedStringArray(), "res://scenes/Enemy.tscn::BoxShape3D_1", PackedStringArray()]
nodes_folded=[]
@@ -0,0 +1,3 @@
[folding]
sections_unfolded=PackedStringArray()
@@ -0,0 +1,3 @@
[folding]
sections_unfolded=PackedStringArray()
@@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Collision")]
resource_unfolds=[]
resource_unfolds=["res://scenes/Player.tscn::StandardMaterial3D_1", PackedStringArray(), "res://scenes/Player.tscn::CapsuleMesh_1", PackedStringArray(), "res://scenes/Player.tscn::CapsuleShape3D_1", PackedStringArray()]
nodes_folded=[]
+9 -6
View File
@@ -8,8 +8,8 @@ dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=280
dock_hsplit_3=-280
dock_hsplit_2=0
dock_hsplit_3=0
dock_hsplit_4=0
dock_9_selected_tab_idx=0
dock_3="Scene,Import"
@@ -24,7 +24,7 @@ v_split_offset=0
display_mode=0
file_sort=0
file_list_display_mode=1
selected_paths=PackedStringArray("res://scenes/Player.tscn")
selected_paths=PackedStringArray("res://scripts/Main.gd")
uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/")
[docks/History]
@@ -34,8 +34,8 @@ include_global=true
[EditorNode]
open_scenes=PackedStringArray("res://scenes/Player.tscn")
current_scene="res://scenes/Player.tscn"
open_scenes=PackedStringArray("res://scenes/Main.tscn", "res://scenes/Enemy.tscn", "res://scenes/Player.tscn")
current_scene="res://scenes/Enemy.tscn"
bottom_panel_offsets={
"Audio": -450,
"Debugger": 0,
@@ -53,11 +53,14 @@ position=Vector2i(0, 60)
[ScriptEditor]
open_scripts=["res://scripts/Enemy.gd", "res://scripts/Main.gd", "res://scripts/Player.gd"]
selected_script="res://scripts/Enemy.gd"
selected_script="res://scripts/Player.gd"
open_help=[]
script_split_offset=400
list_split_offset=0
zoom_factor=1.0
window_rect=Rect2i(0, 0, 2880, 1800)
window_screen=0
window_screen_rect=Rect2i(0, 60, 2880, 1740)
[GameView]
+2
View File
@@ -1,3 +1,5 @@
res://scripts/Enemy.gd
res://scripts/Main.gd
res://scripts/Player.gd
res://scenes/Player.tscn
res://scenes/Enemy.tscn
+17
View File
@@ -0,0 +1,17 @@
[game_view]
select_mode=0
embed_size_mode=1
[editor_metadata]
executable_path="/Applications/Godot.app/Contents/MacOS/Godot"
[recent_files]
scenes=["res://scenes/Player.tscn", "res://scenes/Enemy.tscn", "res://scenes/Main.tscn"]
scripts=["Timer", "Node", "SceneTree", "Node3D", "res://scripts/Player.gd", "res://scripts/Enemy.gd", "res://scripts/Main.gd"]
[dialog_bounds]
project_settings=Rect2(288, 200, 2304, 1400)
+14 -10
View File
@@ -3,11 +3,11 @@
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"column": 28,
"folded_lines": PackedInt32Array(),
"h_scroll_position": 0,
"row": 294,
"scroll_position": 392.0,
"row": 211,
"scroll_position": 193.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
@@ -17,12 +17,16 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 15,
"column": 14,
"folded_lines": PackedInt32Array(),
"h_scroll_position": 0,
"row": 192,
"scroll_position": 184.0,
"selection": false,
"row": 17,
"scroll_position": 0.0,
"selection": true,
"selection_from_column": 9,
"selection_from_line": 17,
"selection_to_column": 14,
"selection_to_line": 17,
"syntax_highlighter": "GDScript"
}
@@ -31,11 +35,11 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 17,
"column": 33,
"folded_lines": PackedInt32Array(),
"h_scroll_position": 0,
"row": 117,
"scroll_position": 156.0,
"row": 9,
"scroll_position": 1.5287992,
"selection": false,
"syntax_highlighter": "GDScript"
}
+22 -3
View File
@@ -1,6 +1,25 @@
[gd_scene load_steps=2 format=3 uid="uid://cxk2mn5oab341"]
[gd_scene format=3 uid="uid://cxk2mn5oab341"]
[ext_resource type="Script" path="res://scripts/Enemy.gd" id="1_enemy"]
[ext_resource type="Script" uid="uid://ujlvt8u71hg1" path="res://scripts/Enemy.gd" id="1_enemy"]
[node name="Enemy" type="CharacterBody3D"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(1, 0.28, 0.18, 1)
roughness = 0.8
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(0.85, 0.85, 0.85)
[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
size = Vector3(0.85, 0.85, 0.85)
[node name="Enemy" type="CharacterBody3D" unique_id=1639801124]
script = ExtResource("1_enemy")
[node name="BodyMesh" type="MeshInstance3D" parent="." unique_id=68242945]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.425, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = SubResource("BoxMesh_1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=379819225]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.425, 0)
shape = SubResource("BoxShape3D_1")
+25 -1
View File
@@ -1,6 +1,30 @@
[gd_scene load_steps=2 format=3 uid="uid://bpq8lf4mcvhw5"]
[gd_scene load_steps=5 format=3 uid="uid://bpq8lf4mcvhw5"]
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_player"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_1"]
radius = 0.4
height = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.2, 0.55, 1, 1)
metallic = 0.2
roughness = 0.6
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"]
radius = 0.4
height = 1.0
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_player")
[node name="BodyMesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
mesh = SubResource("CapsuleMesh_1")
material_override = SubResource("StandardMaterial3D_1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("CapsuleShape3D_1")
[node name="KickIndicator" type="MeshInstance3D" parent="."]
+6 -30
View File
@@ -19,19 +19,21 @@ var stun_timer: float = 0.0
var contact_timer: float = 0.0
var target: Node3D = null
var mesh_node: MeshInstance3D
@onready var mesh_node: MeshInstance3D = $BodyMesh
var mat: StandardMaterial3D
var COLOR_CHASE = Color(1.0, 0.28, 0.18)
var COLOR_FLY = Color(1.0, 0.85, 0.1)
var COLOR_STUN = Color(0.55, 0.55, 0.65)
const CONTACT_CD = 0.7
const AIR_FRICTION = 0.86
func _ready() -> void:
add_to_group("enemies")
_build_mesh()
_build_collider()
mat = mesh_node.material_override.duplicate() as StandardMaterial3D
mesh_node.material_override = mat
COLOR_CHASE = mat.albedo_color
func setup(type: String, wave: int) -> void:
match type:
@@ -59,26 +61,6 @@ func setup(type: String, wave: int) -> void:
COLOR_CHASE = Color(0.3, 0.7, 0.3)
mat.albedo_color = COLOR_CHASE
func _build_mesh() -> void:
mesh_node = MeshInstance3D.new()
var box := BoxMesh.new()
box.size = Vector3(0.85, 0.85, 0.85)
mesh_node.mesh = box
mesh_node.position.y = 0.425
mat = StandardMaterial3D.new()
mat.albedo_color = COLOR_CHASE
mat.roughness = 0.8
mesh_node.material_override = mat
add_child(mesh_node)
func _build_collider() -> void:
var col := CollisionShape3D.new()
var shape := BoxShape3D.new()
shape.size = Vector3(0.85, 0.85, 0.85)
col.shape = shape
col.position.y = 0.425
add_child(col)
func _physics_process(delta: float) -> void:
match state:
State.CHASING: _chase(delta)
@@ -90,16 +72,13 @@ func _chase(delta: float) -> void:
if not is_instance_valid(target):
return
contact_timer = max(0.0, contact_timer - delta)
var diff := target.global_position - global_position
diff.y = 0.0
var dist := diff.length()
if dist < 1.0 and contact_timer <= 0.0:
contact_timer = CONTACT_CD
if target.has_method("take_damage"):
target.take_damage(damage_to_player)
if dist > 0.05:
var dir := diff.normalized()
velocity.x = dir.x * move_speed
@@ -120,10 +99,8 @@ func _fly(delta: float) -> void:
var col3d := col.get_collider() as Node3D
if col3d == null:
continue
if col3d.has_meta("is_wall"):
var dmg := int(speed_now * wall_damage_mult)
_take_hit(dmg)
_take_hit(int(speed_now * wall_damage_mult))
_wall_impact_effect()
fly_vel = Vector3.ZERO
velocity = Vector3.ZERO
@@ -145,7 +122,6 @@ func _fly(delta: float) -> void:
if Vector2(fly_vel.x, fly_vel.z).length() < 0.4:
_enter_chase()
# Spin while airborne
mesh_node.rotation.y += delta * 10.0
func _stun_tick(delta: float) -> void:
+1 -1
View File
@@ -209,7 +209,7 @@ func _on_spawn_timer() -> void:
if not game_active or upgrading:
return
_spawn_enemy()
spawn_timer.wait_time = max(0.25, 1.4 - wave * 0.07)
spawn_timer.wait_time = 10 # max(0.25, 1.4 - wave * 0.07)
func _spawn_enemy() -> void:
var enemy := ENEMY_SCENE.instantiate() as CharacterBody3D
+24 -76
View File
@@ -5,9 +5,9 @@ signal health_changed(current: int, maximum: int)
@export var move_speed: float = 7.0
@export var kick_range: float = 3.5
@export var kick_force: float = 22.0
@export var kick_force: float = 60.0
@export var kick_cooldown: float = 0.6
@export var kick_angle: float = 120.0
@export var kick_angle: float = 60.0
@export var max_health: int = 100
var health: int = max_health
@@ -16,9 +16,10 @@ var invincible_timer: float = 0.0
var is_alive: bool = true
var last_move_dir: Vector3 = Vector3.FORWARD
var mesh_node: MeshInstance3D
@onready var mesh_node: MeshInstance3D = $BodyMesh
@onready var indicator_node: MeshInstance3D = $KickIndicator
var player_mat: StandardMaterial3D
var indicator_node: MeshInstance3D
var indicator_mat: StandardMaterial3D
const IFRAMES_DURATION := 0.6
@@ -26,27 +27,13 @@ const BASE_COLOR := Color(0.2, 0.55, 1.0)
func _ready() -> void:
add_to_group("player")
_build_visuals()
_build_collider()
func _build_visuals() -> void:
mesh_node = MeshInstance3D.new()
var capsule := CapsuleMesh.new()
capsule.radius = 0.4
capsule.height = 1.0
mesh_node.mesh = capsule
mesh_node.position.y = 0.5
player_mat = StandardMaterial3D.new()
player_mat.albedo_color = BASE_COLOR
player_mat.roughness = 0.6
player_mat.metallic = 0.2
player_mat = mesh_node.material_override.duplicate() as StandardMaterial3D
mesh_node.material_override = player_mat
add_child(mesh_node)
_setup_indicator()
# Kick arc indicator (sector/fan mesh on floor)
indicator_node = MeshInstance3D.new()
indicator_node.mesh = _make_kick_arc_mesh()
func _setup_indicator() -> void:
indicator_node.position.y = 0.02
indicator_node.mesh = _make_kick_arc_mesh()
indicator_mat = StandardMaterial3D.new()
indicator_mat.albedo_color = Color(1.0, 0.85, 0.1, 0.2)
indicator_mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
@@ -54,7 +41,6 @@ func _build_visuals() -> void:
indicator_mat.no_depth_test = true
indicator_mat.cull_mode = BaseMaterial3D.CULL_DISABLED
indicator_node.material_override = indicator_mat
add_child(indicator_node)
func _make_kick_arc_mesh() -> ArrayMesh:
var verts := PackedVector3Array()
@@ -65,39 +51,25 @@ func _make_kick_arc_mesh() -> ArrayMesh:
var t: float = float(i) / float(SEGS)
var a: float = lerpf(-half_rad, half_rad, t)
verts.append(Vector3(sin(a) * kick_range, 0.0, -cos(a) * kick_range))
var indices := PackedInt32Array()
for i in range(SEGS):
indices.append(0)
indices.append(i + 1)
indices.append(i + 2)
var arrays: Array = []
arrays.resize(Mesh.ARRAY_MAX)
arrays[Mesh.ARRAY_VERTEX] = verts
arrays[Mesh.ARRAY_INDEX] = indices
var mesh := ArrayMesh.new()
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
return mesh
func _build_collider() -> void:
var col := CollisionShape3D.new()
var shape := CapsuleShape3D.new()
shape.radius = 0.4
shape.height = 1.0
col.shape = shape
col.position.y = 0.5
add_child(col)
func _physics_process(delta: float) -> void:
if not is_alive:
return
_handle_movement(delta)
_handle_kick(delta)
_handle_iframes(delta)
if Input.is_action_just_pressed("ui_accept") and kick_timer <= 0.0:
_do_kick()
@@ -110,24 +82,14 @@ func _handle_movement(delta: float) -> void:
float(Input.is_key_pressed(KEY_S) or Input.is_key_pressed(KEY_DOWN)) -
float(Input.is_key_pressed(KEY_W) or Input.is_key_pressed(KEY_UP))
)
# Camera-relative movement: camera is independent (mouse-controlled), no feedback loop
var cam := get_viewport().get_camera_3d()
if (abs(input_x) > 0.0 or abs(input_z) > 0.0) and cam != null:
var cam_fwd := -cam.global_transform.basis.z
cam_fwd.y = 0.0
if cam_fwd.length() > 0.01:
cam_fwd = cam_fwd.normalized()
else:
cam_fwd = Vector3(0.0, 0.0, -1.0)
cam_fwd = cam_fwd.normalized() if cam_fwd.length() > 0.01 else Vector3(0.0, 0.0, -1.0)
var cam_right := cam.global_transform.basis.x
cam_right.y = 0.0
if cam_right.length() > 0.01:
cam_right = cam_right.normalized()
else:
cam_right = Vector3(1.0, 0.0, 0.0)
cam_right = cam_right.normalized() if cam_right.length() > 0.01 else Vector3(1.0, 0.0, 0.0)
var move := cam_fwd * (-input_z) + cam_right * input_x
if move.length() > 0.01:
move = move.normalized()
@@ -139,7 +101,6 @@ func _handle_movement(delta: float) -> void:
else:
velocity.x = move_toward(velocity.x, 0.0, move_speed * 12.0 * delta)
velocity.z = move_toward(velocity.z, 0.0, move_speed * 12.0 * delta)
velocity.y = 0.0
move_and_slide()
@@ -158,16 +119,10 @@ func _handle_iframes(delta: float) -> void:
func _do_kick() -> void:
kick_timer = kick_cooldown
var forward := -global_transform.basis.z
forward.y = 0.0
if forward.length() > 0.01:
forward = forward.normalized()
else:
forward = Vector3(0, 0, -1)
forward = forward.normalized() if forward.length() > 0.01 else Vector3(0.0, 0.0, -1.0)
var half_cos: float = cos(deg_to_rad(kick_angle * 0.5))
var enemies := get_tree().get_nodes_in_group("enemies")
var kicked_any := false
for e in enemies:
@@ -181,11 +136,9 @@ func _do_kick() -> void:
var dist := diff.length()
if dist < 0.1 or dist > kick_range:
continue
var dir_to_enemy := diff / dist
if dir_to_enemy.dot(forward) >= half_cos:
en.call("receive_kick", dir_to_enemy, kick_force)
if (diff / dist).dot(forward) >= half_cos:
en.call("receive_kick", diff / dist, kick_force)
kicked_any = true
if kicked_any:
_squish_effect()
@@ -198,15 +151,13 @@ func take_damage(amount: int) -> void:
if not is_alive or invincible_timer > 0.0:
return
invincible_timer = IFRAMES_DURATION
health = max(0, health - amount)
emit_signal("health_changed", health, max_health)
var tw := create_tween()
tw.tween_property(player_mat, "albedo_color", Color.RED, 0.08)
tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.25)
if health <= 0:
_die()
#health = max(0, health - amount)
#emit_signal("health_changed", health, max_health)
#var tw := create_tween()
#tw.tween_property(player_mat, "albedo_color", Color.RED, 0.08)
#tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.25)
#if health <= 0:
#_die()
func _die() -> void:
is_alive = false
@@ -216,15 +167,12 @@ func _die() -> void:
func apply_upgrade(id: String) -> void:
match id:
"kick_force":
kick_force += 6.0
"kick_force": kick_force += 6.0
"kick_range":
kick_range += 0.7
indicator_node.mesh = _make_kick_arc_mesh()
"kick_cooldown":
kick_cooldown = max(0.12, kick_cooldown - 0.09)
"move_speed":
move_speed += 1.2
"kick_cooldown": kick_cooldown = max(0.12, kick_cooldown - 0.09)
"move_speed": move_speed += 1.2
"max_health":
max_health += 30
health = min(health + 30, max_health)