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@@ -209,7 +209,7 @@ func _on_spawn_timer() -> void:
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if not game_active or upgrading:
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return
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_spawn_enemy()
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spawn_timer.wait_time = max(0.25, 1.4 - wave * 0.07)
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spawn_timer.wait_time = 10 # max(0.25, 1.4 - wave * 0.07)
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func _spawn_enemy() -> void:
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var enemy := ENEMY_SCENE.instantiate() as CharacterBody3D
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