fix tutorial
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@@ -59,6 +59,7 @@ const CONTACT_CD = 0.7
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const AIR_FRICTION = 0.86
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func _ready() -> void:
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process_mode = Node.PROCESS_MODE_PAUSABLE
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add_to_group("enemies")
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mat = mesh_node.material_override.duplicate() as StandardMaterial3D
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mesh_node.material_override = mat
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