add essence and magic table
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@@ -241,3 +241,9 @@ func apply_upgrade_armor() -> void:
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var tw := create_tween()
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tw.tween_property(player_mat, "albedo_color", Color(0.7, 0.8, 1.0), 0.1)
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tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.5)
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func apply_upgrade_enchant() -> void:
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tier += 1
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var tw := create_tween()
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tw.tween_property(player_mat, "albedo_color", Color(0.8, 0.2, 1.0), 0.1)
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tw.tween_property(player_mat, "albedo_color", BASE_COLOR, 0.6)
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