add essence and magic table
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@@ -172,6 +172,7 @@ func _start_game() -> void:
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kills_for_next = 10
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Enemy.first_leather_spawned = false
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Enemy.first_iron_spawned = false
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Enemy.first_essence_spawned = false
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_update_labels()
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spawn_timer.wait_time = 1.4
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spawn_timer.connect("timeout", _on_spawn_timer)
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