add essence and magic table
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@@ -0,0 +1,28 @@
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[gd_scene format=3 uid="uid://bjk2mastaopd8"]
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[ext_resource type="Script" path="res://scripts/Essence.gd" id="1_essence"]
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[sub_resource type="SphereMesh" id="SphereMesh_1"]
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radius = 0.18
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height = 0.36
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
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albedo_color = Color(0.7, 0.2, 1.0, 1)
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emission_enabled = true
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emission = Color(0.5, 0.0, 1.0, 1)
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emission_energy_multiplier = 2.0
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[sub_resource type="SphereShape3D" id="SphereShape3D_1"]
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radius = 0.18
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[node name="Essence" type="CharacterBody3D"]
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script = ExtResource("1_essence")
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[node name="EssenceMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.22, 0)
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mesh = SubResource("SphereMesh_1")
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material_override = SubResource("StandardMaterial3D_1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.22, 0)
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shape = SubResource("SphereShape3D_1")
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