Нью баланс
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+2
-2
@@ -16,7 +16,7 @@ var kick_tier: int = 0
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var toughness_tier: int = 2
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var state: State = State.IDLE
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var fly_vel: Vector3 = Vector3.ZERO
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var health: float = 80.0
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var health: float = 400.0
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var dead: bool = false
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var damage_modifier: float = 0.9
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@@ -34,7 +34,7 @@ func _ready() -> void:
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_tooltip = Label3D.new()
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_tooltip.text = "Iron\nHeavy weapon\n+Leather → Iron Shield\nForge → Metal Plate"
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_tooltip.billboard = BaseMaterial3D.BILLBOARD_ENABLED
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_tooltip.font_size = 28
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_tooltip.font_size = 56
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_tooltip.outline_size = 6
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_tooltip.position = Vector3(0, 1.1, 0)
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_tooltip.modulate = Color(1.0, 0.95, 0.8)
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