This commit is contained in:
2026-04-23 13:55:06 +03:00
parent dde4a6431e
commit 271c99ae13
9 changed files with 223 additions and 2 deletions
+86 -1
View File
@@ -27,6 +27,16 @@ var kills_for_next: int = 10
var game_active: bool = false
var upgrading: bool = false
# Tutorial
var tutorial_canvas: CanvasLayer
var tutorial_image: TextureRect
var tutorial_hint: Label
var tutorial_active: bool = false
var tutorial_hint_ready: bool = false
var tutorial_timer: float = 0.0
var tutorial_on_dismiss: Callable = Callable()
var shown_tutorials: Dictionary = {}
# UI nodes
var canvas: CanvasLayer
var score_label: Label
@@ -40,17 +50,25 @@ var upgrade_panel: Panel
var gameover_panel: Panel
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
_spawn_level()
_create_camera()
_create_ui()
_create_tutorial_overlay()
_spawn_player()
_spawn_rocks()
_spawn_sticks()
_start_game()
add_to_group("main")
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
show_tutorial("Tutorial_StartGame", _start_game)
func _input(event: InputEvent) -> void:
if tutorial_active and tutorial_hint_ready:
var mb := event as InputEventMouseButton
if mb != null and mb.button_index == MOUSE_BUTTON_LEFT and mb.pressed:
_dismiss_tutorial()
return
var motion := event as InputEventMouseMotion
if motion != null and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
cam_yaw -= motion.relative.x * MOUSE_SENS
@@ -80,6 +98,12 @@ func _create_camera() -> void:
add_child(camera)
func _process(delta: float) -> void:
if tutorial_active:
tutorial_timer -= delta
if tutorial_timer <= 0.0 and not tutorial_hint_ready:
tutorial_hint_ready = true
tutorial_hint.visible = true
return
if is_instance_valid(player):
var yaw_r: float = deg_to_rad(cam_yaw)
var pitch_r: float = deg_to_rad(cam_pitch)
@@ -335,6 +359,67 @@ func _restart() -> void:
get_tree().paused = false
get_tree().reload_current_scene()
# ─── Tutorial ─────────────────────────────────────────────────────────────────
func _create_tutorial_overlay() -> void:
tutorial_canvas = CanvasLayer.new()
tutorial_canvas.process_mode = Node.PROCESS_MODE_ALWAYS
tutorial_canvas.visible = false
add_child(tutorial_canvas)
var bg := ColorRect.new()
bg.color = Color(0.0, 0.0, 0.0, 0.78)
bg.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
tutorial_canvas.add_child(bg)
tutorial_image = TextureRect.new()
tutorial_image.anchor_left = 0.1
tutorial_image.anchor_right = 0.9
tutorial_image.anchor_top = 0.07
tutorial_image.anchor_bottom = 0.84
tutorial_image.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
tutorial_image.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
tutorial_canvas.add_child(tutorial_image)
tutorial_hint = Label.new()
tutorial_hint.anchor_left = 0.5
tutorial_hint.anchor_right = 0.5
tutorial_hint.anchor_top = 0.88
tutorial_hint.offset_left = -280
tutorial_hint.offset_right = 280
tutorial_hint.text = "Нажмите ЛКМ чтобы продолжить"
tutorial_hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
tutorial_hint.add_theme_font_size_override("font_size", 22)
tutorial_hint.add_theme_color_override("font_color", Color.WHITE)
tutorial_hint.add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.9))
tutorial_hint.add_theme_constant_override("shadow_offset_x", 2)
tutorial_hint.add_theme_constant_override("shadow_offset_y", 2)
tutorial_hint.visible = false
tutorial_canvas.add_child(tutorial_hint)
func show_tutorial(key: String, on_dismiss: Callable = Callable()) -> void:
if shown_tutorials.get(key, false):
if on_dismiss.is_valid():
on_dismiss.call()
return
shown_tutorials[key] = true
var path := "res://assets/%s.png" % key
tutorial_image.texture = load(path) if ResourceLoader.exists(path) else null
tutorial_on_dismiss = on_dismiss
tutorial_active = true
tutorial_hint_ready = false
tutorial_timer = 3.0
tutorial_hint.visible = false
tutorial_canvas.visible = true
get_tree().paused = true
func _dismiss_tutorial() -> void:
tutorial_active = false
tutorial_canvas.visible = false
get_tree().paused = false
if tutorial_on_dismiss.is_valid():
tutorial_on_dismiss.call()
# ─── UI ───────────────────────────────────────────────────────────────────────
func _create_ui() -> void: