tutorial
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@@ -21,3 +21,6 @@ func _process(delta: float) -> void:
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func interact(player: Node) -> void:
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if player.call("apply_leather_armor"):
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queue_free()
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var mains := get_tree().get_nodes_in_group("main")
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if not mains.is_empty():
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mains[0].call("show_tutorial", "Tutorial_LeatherArmor")
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