From 20eaa513c3546a6ccb6297233ea0f9e5e977c167 Mon Sep 17 00:00:00 2001 From: Nikolai Fedorov Date: Thu, 23 Apr 2026 15:42:14 +0300 Subject: [PATCH] fix stick and rock spawn --- scripts/KickSystem.gd | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/scripts/KickSystem.gd b/scripts/KickSystem.gd index 90ca8c4..8196957 100644 --- a/scripts/KickSystem.gd +++ b/scripts/KickSystem.gd @@ -52,6 +52,11 @@ static func resolve(owner: Node3D, other: Node3D, owner_vel: Vector3) -> bool: static func _execute_recipe(a: Node3D, b: Node3D, recipe: Dictionary) -> void: var pos := (a.global_position + b.global_position) * 0.5 var parent := a.get_parent() + # Emit before freeing so respawn counters in Main decrement correctly. + if a.has_signal("destroyed"): + a.emit_signal("destroyed") + if b.has_signal("destroyed"): + b.emit_signal("destroyed") a.queue_free() b.queue_free() var scene: PackedScene = load(recipe["result_scene"])