do not throw stick into player
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@@ -153,6 +153,8 @@ func _try_enemy_kick() -> void:
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var k := node as Node3D
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var k := node as Node3D
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if k == null or not is_instance_valid(k):
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if k == null or not is_instance_valid(k):
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continue
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continue
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if k.get("kickable_type") == "stick":
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continue
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var kfv = k.get("fly_vel")
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var kfv = k.get("fly_vel")
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if kfv != null and Vector2((kfv as Vector3).x, (kfv as Vector3).z).length() > 15.0:
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if kfv != null and Vector2((kfv as Vector3).x, (kfv as Vector3).z).length() > 15.0:
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continue
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continue
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