got kicked by stone with cooldown
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@@ -66,6 +66,11 @@ func _fly(delta: float) -> void:
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_take_damage(speed_now * WALL_SELF_DMG)
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handled = true
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break
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elif col3d.is_in_group("player"):
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col3d.call("take_damage", int(speed_now * damage_modifier))
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fly_vel *= 0.3
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handled = true
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break
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elif col3d.is_in_group("enemies") or col3d.is_in_group("kickable"):
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if col3d == self:
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continue
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