add stones, pickups

This commit is contained in:
2026-04-22 17:24:11 +03:00
parent 50bbd78463
commit 017fcac3c5
9 changed files with 265 additions and 1 deletions
+16
View File
@@ -2,6 +2,7 @@ extends Node3D
const PLAYER_SCENE := preload("res://scenes/Player.tscn")
const ENEMY_SCENE := preload("res://scenes/Enemy.tscn")
const ROCK_SCENE := preload("res://scenes/Rock.tscn")
const ARENA := 14.0
const WALL_T := 1.2
@@ -42,6 +43,7 @@ func _ready() -> void:
_create_camera()
_create_ui()
_spawn_player()
_spawn_rocks()
_start_game()
add_to_group("main")
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
@@ -187,6 +189,16 @@ func _process(delta: float) -> void:
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
player.set_aim_direction(deg_to_rad(cam_yaw))
# ─── Rocks ────────────────────────────────────────────────────────────────────
func _spawn_rocks() -> void:
for i in range(10):
var rock := ROCK_SCENE.instantiate()
add_child(rock)
var angle := randf() * TAU
var dist := randf_range(3.5, ARENA - 2.0)
rock.position = Vector3(cos(angle) * dist, 0.0, sin(angle) * dist)
# ─── Player ───────────────────────────────────────────────────────────────────
func _spawn_player() -> void:
@@ -238,6 +250,10 @@ func _spawn_enemy() -> void:
2: enemy.position = Vector3(-(ARENA - 0.5), 0, r)
3: enemy.position = Vector3( (ARENA - 0.5), 0, r)
func add_bonus_score(amount: int) -> void:
score += amount
_update_labels()
func _on_enemy_died(points: int) -> void:
score += points
kills += 1