[gd_scene format=3 uid="uid://h8armor4fura"]

[ext_resource type="Script" uid="uid://cqp1ucyvnno7i" path="res://scripts/MetalArmor.gd" id="1_armor"]
[ext_resource type="Texture2D" uid="uid://ce4g8nblils0e" path="res://assets/boot2.png" id="2_ocond"]
[ext_resource type="ArrayMesh" uid="uid://caurrbclp30ly" path="res://assets/armor.obj" id="3_ocond"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.55, 0.6, 0.68, 1)
albedo_texture = ExtResource("2_ocond")
metallic = 0.85
metallic_specular = 1.0
roughness = 0.3

[node name="MetalArmor" type="Node3D" unique_id=1379243712]
script = ExtResource("1_armor")

[node name="ArmorMesh" type="MeshInstance3D" parent="." unique_id=1340618559]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.3499111, 0)
material_override = SubResource("StandardMaterial3D_1")
mesh = ExtResource("3_ocond")

[node name="Tooltip" type="Label3D" parent="." unique_id=748491675]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9431921, 0)
billboard = 1
text = "[E] Metal Armor
+1 Tier"
font_size = 56
outline_size = 6
